Educational+Rationale

=**__ Target groups __**= ** The-explorers was designed to target all levels and forms of learners -both educators and also students, who found it convenient to ** access the latest technical supports available within a specific community without having to go around to search for it in the internet. Educators could use the web-tools contained within the wiki-groups to enhance the learning of their students by adding reports or links to resources. On the other hand, students could use the web-tools to enrich their learning process and knowledge by having peer-discussion or activity. The-explorers designed forums, which gathers the participants into specific age group for the learners and educators such as high school level, university level, and working adult. These sub-categories were created to further enhance individual learning through discussion among fellow peers or colleagues of the same level.
 * Educational rationale for the design elements** [[image:New_Picture_(5).jpg align="right"]]

=__ **Systematic presentation of learning structure** __= According to Conrad (2008) stated the presentation of a design should be logical, based on linear reasoning and sequence that enable information to be transmitted clearly to the learners. The information shared must be presented in a manner that does not overwhelm nor confuse the participant. The design on the-Explorer’s web group would include the following to enhance learning (Conrad, 2008) =__ Social learning __= =__ Providing necessary web tools on E-learning __= Merchant in Conrad (2008) commented on “new tools for communication provide a context for new kind of identity performance”(p158). However, Prensky (2007) discovered that learners would learn in regardless the effective web tools. The internet or web-based group is such a tool. The-explorers have aimed to provide an education design, which is systematic, enriching and educational by 1) Collating data as a community, 2) Criticizing the theories and assumptions as a group, 3) Consensus building on agreed framework, and 4) Consolidating the knowledge into the web-format.
 * Story- ‘modern access to digital software enables anyone to feature themselves as the central figure in self- published multi-media venture’. The software in the web group is a tool to assist and enhance learning.
 * Symphony (or know as synthesis)- enables the learner to establish strong online identities ‘benefit from corresponding new appreciations of design and story’ (p.159)
 * Empathy –‘ learners feel justified in infusing their contributions with empathy as well as other emotion’ (p.159) The Learners are able to appreciate and reciprocate the input of ideas and knowledge of others.
 * Play- The grouping is able to instill passion into the participant in learning.
 * Meaning-act as a fundamental,which enable learners to explore, expand social networking and knowledge and having a common 'core' set of rules and etiquette so that the learners know what to expect.
 * Social learning experiences allow learners to observe and subsequently emulate other students' models of successful learning. (Dunlap, Furtak, & Tucker, 2009)
 * Groups give rise synergistically to insights and solutions that would not come about individually.
 * Students experience and develop an appreciation for multiple perspectives when working with others.
 * Collaborative work, group members draw out, confront, and discuss misconceptions and ineffective strategies.
 * Construction of knowledge based on e-learning experience. So that the knowledge gathered can be tapped upon by other groups or later members.